Trophies, puzzles, destructible objects on airships and on the Arkham Knight base are all collectibles on Stagg airships and on the Arkham Knight base.

We are looking for the Riddler's collectibles in the following locations. This time it's two Simon Stagg airships and a multi-level Arkham Knight base. You have visited all these places during the main storyline mission.

Arkham Knights Base

You enter the base during the main storyline when you rescue Gordon - he is on Founders Island. If you forgot, we mark the entrance to the northern part of the base at the bottom (i.e. the base goes deeper "from above").

155 is a trophy. In the flower house.
156 - The trophy. The starting point. Scan with the Batmobile to get to the collectible.
157 is a mystery. Hospital.
158 - The trophy. Press the button. Apply the gel to the two question marks on the sides, order the robot to stand on the next button. Throw the Batarang at the opposite sign to open the container.
159 is a destructible element.
160 Is The Victim of the Riddler. The button above the street.
161 is a trophy. Under the roof.
162 - Trophy. Above the street, above the rails in the elevator.
163 is a destructible element.
164 is a mystery. Scan the table in room after room with blades and buttons in the shelter.
165 is a mystery. View the Catwoman's collar. If she has already dropped it, then it is to the right of the front door.
166 - The trophy. You have to shoot down the ball with a collectible using the momentum and winch of the Batmobile.
167 - The trophy. Stand in the designated spot in the Batmobile and shoot the signs. First you need to load a rocket salvo. You have to be fast.
168 - The trophy. On the roof of the orphanage.
169 is a destructible element.
170 is a trophy. Order the robots with the synthesizer to stand on the buttons. Sit on the last one and quickly collect the trophy before they attack you.
171 is a trophy. On the roof at the very end of the pier.
172 is a trophy. In the room where you turn off the first fan.
173 - Trophy. From the room where you turn off the first fan, break down the door and behind them you must pass the energy ball through the pipes.
Use the batarang to change the position of the pipes by shooting the question mark.
174 is a destructible element. They're little spiders in this place. You can destroy them with momentum or the Batmobile.
175 is a destructible element. Above the entrance.
176 is a destructible element.
177 is a trophy. Hit the question mark in the center of the screen with the Batarang when a circle of a smaller character appears on the screens next to it.
178 is a destructible element. Under the mill. Ultimately, this promotional code is your passport to an unparalleled betting experience. The رمز ترويجي مجاني 1xbet which secures 100% bonus up to $/€130 for sports or the casino's impressive €1950 package with 150 free spins, represents exceptional value for new players. Remember that this code is exclusively for new users and must be applied during registration to be effective. With an incredible welcome offer, a vast selection of betting markets, and a player-centric approach, this platform stands out as a top destination for online betting.